I created a proof-of-concept for Quly. The demo scene contains several scattered items, NPCs and locations just to showcase and demo some stuff for the game:
Moving Sun on the sky, with day/night cycle and dynamic shadows.
Multiple player Qules – select any of your choice or automatically pick the nearest one.
Jumps, demonstrating on-air bonus and damage on impact.
High speed roll with camera effects (motion blur, FOV change)
Power-ups for energy regeneration.
Power-up for flying.
Qule fission, for creating your offsprings.
Expand and retract your Qule. Expanded Qule needing motorized wheels in a bottom inventory slot to move.
Doors you can open and close.
Randomly placed trees you can chop down and get some wood from it.
Giant crystal you can harvest.
Stone maze with reverb.
Quest giver NPC, that wants you to bring him an item you pick up.
NPC, that puts you in a timed checkpoint race.
NPC turret, that will shoot you on a proximity.
NPC, that you can hire and it will follow you and help you fight.
Flying NPC, that will return your attack.
Ice rink with a puck, where you can score a goal.
Water pond, where you can swim and dive.
City with wandering NPC Qules, following defined path.
Police with a speed trap, that will chase you with lights and siren, if you go so fast the screen will blur.
Working moving belts, that can carry objects and Qules.
You can see some of those features in a video created a month ago: