Saturday, September 16, 2023

Unity in switching to Godot


This has been a turbulent week for not just for game developers, but also asset creators or tutors. I can't imagine how they must have feel to see often their livelihood being shredded by a series of questionable management decisions.

Everybody keep saying the biggest issue is lost of trust, because that's exactly what it is. Reversing the decisions won't make it go away, the damage is done, because if they did such thing today, what stops them from make even worse things in the future?

That's once again the exact reason I don't like relying on third party libraries. It costs a lot of time and effort, but do you know what else costs a lot of time and effort? Creating stuff on top of suddenly dead product. There are creators currently finishing elaborate tutorials for Unity after months of hard work, but who would want to learn it nowadays?

I have to say, even I spent dozens of hours developing games in Unity, I don't feel like commenting on this from a position of a Unity dev, because I don't consider myself as one.

My take is I'm glad I ultimately decided to greenlight Qard as my engine of choice for further progress on Quly, despite it being inferior to “real” game engines.

I'm really glad many former Unity users are looking for a new home in Godot, because I think the engine is cleverly designed and has really a lot to offer. Godot creators are working day and night to accommodate the endless flow of newcomers and already promised to deliver some lingering big features, like console support or multiplatform C# support.

Saturday, September 2, 2023

Help!


If you're using Quid and you're stuck while doing a task, from now on you just press F1 key or a dedicated button in the user interface and Help is on its way.

I've always wanted to have integrated context help, but I kinda never had the right code for it. Well, until now :-)

vcelari/inzerce/sumar/NNNN

Quid already supported quick dev help for a component after selecting an element and pressing Alt+F1, so with help system I also added Alt+Shift+F1 to access Admin Help, where technical aspects are described and it acts basically as a tech docs for the module.

Quiky Editor