There are many game engines available, each with its own way of implementing the game loop. Here are some examples of major game engines and their approaches to the game loop:
Unity was first released in 2005 by Unity Technologies. Unity supports several programming languages for scripting, including C#, UnityScript (a variation of JavaScript), and Boo.
Unreal Engine was first released in 1998 by Epic Games. Unreal Engine uses a custom scripting language called UnrealScript, but it has since been deprecated in favor of using C++ or Blueprints, a visual scripting language that allows developers to create game logic without writing code.
Godot Engine was first released in 2014 by Juan Linietsky and Ariel Manzur. Godot Engine uses its own scripting language called GDScript, which is similar to Python.
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CryEngine was first released in 2002 by Crytek. CryEngine uses a scripting language called Lua, which is a lightweight and easy-to-learn language often used for game development.
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Construct was first released in 2007 by Scirra. Construct uses its own event-based scripting system, which allows developers to create game logic using a visual interface without writing code. However, it also supports JavaScript and TypeScript for more advanced scripting needs.
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