Monday, March 28, 2022

InputManager

Pretty much every game engine is using some kind of input manager to translate sensor inputs into game actions, especially because you can use a multitude of input devices and modes.

multiplayer on single device, key mapping to action, scopes (in car, on foot...), player assignment to named actions

keyboard

pointer mouse

controller

mobile - gyro, multitouch...

Wednesday, March 16, 2022

Dev Web Server

Apache

NGINX

PhpStorm: Injecting CSS and JS, absolutely brilliant. Difficult to run for me, as it launched individually.

webpack: Very annoying

VS Code Live Server: Actually very nice for tests, quick to reload and I don't have to do it manually

Custom in .NET

Custom in Node.js