Pretty much every game engine is using some kind of input manager to translate sensor inputs into game actions, especially because you can use a multitude of input devices and modes.
multiplayer on single device, key mapping to action, scopes (in car, on foot...), player assignment to named actions
keyboard
pointer mouse
controller
mobile - gyro, multitouch...
Apache
NGINX
PhpStorm: Injecting CSS and JS, absolutely brilliant. Difficult to run for me, as it launched individually.
webpack: Very annoying
VS Code Live Server: Actually very nice for tests, quick to reload and I don't have to do it manually
Custom in .NET
Custom in Node.js